Azure Bulwark Strider
Large monstrosity, chaotic evil
The Azure Bulwark Strider is a towering creature resembling an ant crossed with humans. Its immense form stands at nearly 10 feet tall, covered in a sleek blue exoskeleton. Its muscular build and imposing presence give it an aura of raw strength and resilience.
Equipped with a pair of elongated arms ending in massive pincers, the Bulwark Strider wields clubs and staves with expert proficiency. Its body radiates an eerie blue glow, a result of corruption by potent magic.
This monstrous creature is typically found in groups of two to four, utilizing their collective strength to overcome adversaries. However, they are not invulnerable. If more than half of their group is lost in an encounter, their morale waivers, diminishing their combat effectiveness. With their resilient exoskeleton, imposing stature, and proficiency in wielding weapons, the Azure Bulwark Striders are formidable adversaries, posing a significant challenge to even seasoned adventurers.
Armor class 17 (natural armor)
Hit Points 60 (8d10 + 16)
Speed 40 feet
STR: 22 (+6), DEX: 14 (+2), CON: 20 (+5), INT: 8 (-1), WIS: 12 (+1), CHA: 16 (+3)
Skills Athletics +9, Perception +4
Senses Darkvision 60 ft., Passive Perception 14
Languages Common, Abyssal
Challenge 6 (2,300 XP)
Corrupted Armor The Azure Bulwark Strider's exoskeleton grants it a +3 bonus to AC.
Group Dynamics The Azure Bulwark Strider operates in groups of two to four members. When more than half of the group is lost in an encounter, the remaining members have disadvantage on attack rolls and ability checks until the end of their next turn.
Corrupted Sting Melee Weapon Attack: +9 to hit, reach 10 ft., one creature. Hit: 14 (2d8 + 5) piercing damage plus 14 (4d6) poison damage. The target must succeed on a DC 15 Constitution saving throw or be paralyzed until the end of its next turn.
Vulnerability to Radiant Damage The Azure Bulwark Strider takes double damage from radiant damage.
Multiattack The Azure Bulwark Strider makes two corrupted sting attacks.
Club Slam Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 5) bludgeoning damage.