Storms of Anaias

Vexirk

Small humanoid, lawful evil


Beings from a ravaged dimension consumed by warfare, were summoned to Anaias to serve as loyal agents of Lord Ataxis. Surprisingly, they willingly pledged their allegiance to Lord Ataxis and embraced their role in his cause without the need for coercion. These otherworldly creatures quickly attuned themselves to the magic of Anaias, their senses finely tuned to the presence and power of the Mana Stones that permeate the realm. Under Lord Ataxis's command, the Vexirk led formidable forces of destruction, employing potent magic and strategic prowess to devastating effect. Over time, their leaders, known as Mon Vexirk, became formidable and feared legends in their own right.

Physically, the Vexirk are diminutive in stature and lack the raw strength and agility of larger beings. However, they compensate for their physical limitations with unparalleled spellcasting abilities and profound mystical insight. Cloaked in a perpetual shroud of shadows, the Vexirk typically don dark brown or green leather robes, allowing them to blend seamlessly with the darkness that surrounds them. The Mon Vexirk, distinguished leaders among their kind, don robes of dark slate gray adorned with intricate filigree of gold and silver, symbolizing their elevated status and formidable power.

The Vexirk embody a unique combination of magical prowess, tactical brilliance, and an unwavering dedication to Lord Ataxis and his cause. Their enigmatic presence and formidable abilities make them both a force to be reckoned with on the battlefield and objects of fearful fascination in the legends and tales of Anaias.


Armor Class 14 (natural armor)

Hit Points 45 (10d6 + 10)

Speed: 30 ft.

STR 8 (-1), DEX 14 (+2), CON 12 (+1), INT 16 (+3), WIS 14 (+2), CHA 16 (+3)

Saving Throws Intelligence +5, Wisdom +4

Skills Arcana +5, Perception +4

Damage Resistances Cold, Necrotic

Condition Immunities Poisoned

Senses Darkvision 60 ft., passive Perception 14

Languages Common, Abyssal

Challenge Rating 6 (2,300 XP)


Spellcasting The Vexirk is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The Vexirk has the following spells prepared:

  • Cantrips (at will): Mage Hand, Minor Illusion, Ray of Frost
  • 1st level (4 slots): Charm Person, Magic Missile, Shield
  • 2nd level (3 slots): Invisibility, Misty Step
  • 3rd level (2 slots): Counterspell, Fireball

Darkened Shroud The Vexirk has advantage on Dexterity (Stealth) checks made in dim light or darkness.

Dagger Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Tactical Brilliance The Vexirk has advantage on Intelligence (Arcana) checks made to analyze magic or magical effects.

Spellcasting Focus The Vexirk's innate spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It can use an arcane focus as a spellcasting focus.

Susceptible to Radiant Damage The Vexirk takes additional radiant damage equal to half the damage it receives.